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Craft magic arms and armor
Craft magic arms and armor







craft magic arms and armor

Otherwise the character isn't getting any benefit for having the feat. If you're equipping a higher-level PC, you have to count crafted items at their Cost. It counts as the item's Cost, not the Price. If a PC has an item crafting feat, does a crafted item count as its Price or its Cost? Likewise, a player may walk away from a campaign for whatever reason, such as finding the GM too restrictive.Īnyway, that said, here the FAQ agrees with the player in the following exchange: Attempts should be made by the GM and the player to compromise so that the PC can enter the campaign, but, ultimately, the GM can-for whatever reason or no reason at all-say no to a particular character. A GM shouldn't let into the campaign any PC that makes the GM uncomfortable. This will keep them closer to the rest of the party in case your actual value numbers are significantly above or below average.Ī new PC must meet the GM's approval to enter the campaign.

craft magic arms and armor

The way that magical item value increases with level will ensure the medium gap is quickly closed as the party makes use of their new best friend and finds things of greater value than any of them had before.Īdditionally, I would average the "wealth" of existing members (who are able to calculate it) for the new player rather than going off the Wealth By Level table, if possible. We also rule that the value (not crafted cost) of your most expensive item cannot be greater than half your wealth.īy doing this, you end up with a character that is rewarded for having a party-oriented Feat, but is only slightly more "wealthy" than the rest of the party. My groups have had success with using the first portion of that "no more than half their total wealth on a single item" and expanding that (as a homerule) to be "no more than half of their wealth can be spent on crafted items". For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins.

craft magic arms and armor

The general guidelines make no mention of the Item Creation Feats, but I'll quote it for completeness:Ĭharacters should spend no more than half their total wealth on any single item.









Craft magic arms and armor